#include "asciisprite.h"

sf::Text AsciiSpriteManager::getSymbol(char character, sf::Vector2<float> position, sf::Color colour)
{
	sf::String tmpString(character);
	sf::Text tmpText(tmpString, sf::Font::GetDefaultFont(), GameSettings::TileSize);
	tmpText.SetPosition(position);
	tmpText.SetColor(colour);
	return tmpText;
}